Lecture Notes in Computer Science

Computers and Games

Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers

Editors: Schaeffer, Jonathan, Müller, Martin, Björnsson, Yngvi (Eds.)

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eBook 74,96 €
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Softcover 93,59 €
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About this book

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).

Table of contents (27 chapters)

  • Distinguishing Gamblers from Investors at the Blackjack Table

    Wolfe, David

    Pages 1-10

    Preview Buy Chapter 30,19 €
  • MOUSE(μ): A Self-teaching Algorithm that Achieved Master-Strength at Othello

    Tournavitis, Konstantinos

    Pages 11-28

    Preview Buy Chapter 30,19 €
  • Investigation of an Adaptive Cribbage Player

    Kendall, Graham (et al.)

    Pages 29-41

    Preview Buy Chapter 30,19 €
  • Learning a Game Strategy Using Pattern-Weights and Self-play

    Shapiro, Ari (et al.)

    Pages 42-60

    Preview Buy Chapter 30,19 €
  • PDS-PN: A New Proof-Number Search Algorithm

    Winands, Mark H. M. (et al.)

    Pages 61-74

    Preview Buy Chapter 30,19 €

Buy this book

eBook 74,96 €
price for Spain (gross)
  • ISBN 978-3-540-40031-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 93,59 €
price for Spain (gross)
  • ISBN 978-3-540-20545-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Computers and Games
Book Subtitle
Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Editors
  • Jonathan Schaeffer
  • Martin Müller
  • Yngvi Björnsson
Series Title
Lecture Notes in Computer Science
Series Volume
2883
Copyright
2003
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-40031-8
DOI
10.1007/b94154
Softcover ISBN
978-3-540-20545-6
Series ISSN
0302-9743
Edition Number
1
Number of Pages
XII, 436
Topics