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  • © 2018

Advances in Computer Entertainment Technology

14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

Conference proceedings info: ACE 2017.

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Table of contents (59 papers)

  1. Front Matter

    Pages I-XVI
  2. Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies

    • Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova
    Pages 1-13
  3. Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting

    • Daniel Kade, Rikard Lindell, Hakan Ürey, Oğuzhan Özcan
    Pages 14-31
  4. Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience

    • Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes
    Pages 32-45
  5. Development and Evaluation of an Interactive Therapy Robot

    • Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano et al.
    Pages 66-83
  6. Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients

    • Yacintha Aakster, Robby van Delden, Stefan Lentelink
    Pages 84-102
  7. A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot

    • Damien Mondou, Armelle Prigent, Arnaud Revel
    Pages 103-116
  8. A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness

    • Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
    Pages 128-138
  9. A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People

    • Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa
    Pages 139-152
  10. Voice Animator: Automatic Lip-Synching in Limited Animation by Audio

    • Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima
    Pages 153-171
  11. Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games

    • Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen
    Pages 187-201
  12. Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research

    • Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira
    Pages 202-218
  13. Player Adaptivity and Safety in Location-Based Games

    • João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
    Pages 219-238
  14. Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen

    • Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt
    Pages 239-260
  15. HapPull: Enhancement of Self-motion by Pulling Clothes

    • Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto
    Pages 261-271
  16. Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation

    • Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor et al.
    Pages 272-277

Other Volumes

  1. Advances in Computer Entertainment Technology

About this book

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 

The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Editors and Affiliations

  • City, University of London, London, United Kingdom

    Adrian David Cheok

  • University of Tokyo, Tokyo, Japan

    Masahiko Inami

  • NOVA University of Lisbon, Lisbon, Portugal

    Teresa Romão

Bibliographic Information

Buy it now

Buying options

eBook USD 179.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 229.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access