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Communications in Computer and Information Science

Computer Games

5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers

Editors: Cazenave, T., Winands, M., Edelkamp, S., Schiffel, S., Thielscher, M., Togelius, J. (Eds.)

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eBook 44,02 €
price for Spain (gross)
  • ISBN 978-3-319-57969-6
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  • Immediate eBook download after purchase
Softcover 54,08 €
price for Spain (gross)
  • ISBN 978-3-319-57968-9
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  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 

Table of contents (12 chapters)

  • NeuroHex: A Deep Q-learning Hex Agent

    Young, Kenny (et al.)

    Pages 3-18

    Preview Buy Chapter 30,19 €
  • Deep or Wide? Learning Policy and Value Neural Networks for Combinatorial Games

    Edelkamp, Stefan

    Pages 19-33

    Preview Buy Chapter 30,19 €
  • Integrating Factorization Ranked Features in MCTS: An Experimental Study

    Xiao, Chenjun (et al.)

    Pages 34-43

    Preview Buy Chapter 30,19 €
  • Nested Rollout Policy Adaptation with Selective Policies

    Cazenave, Tristan

    Pages 44-56

    Preview Buy Chapter 30,19 €
  • A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta

    Baier, Hendrik

    Pages 57-70

    Preview Buy Chapter 30,19 €

Buy this book

eBook 44,02 €
price for Spain (gross)
  • ISBN 978-3-319-57969-6
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 54,08 €
price for Spain (gross)
  • ISBN 978-3-319-57968-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Computer Games
Book Subtitle
5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers
Editors
  • Tristan Cazenave
  • Mark Winands
  • Stefan Edelkamp
  • Stephan Schiffel
  • Michael Thielscher
  • Julian Togelius
Series Title
Communications in Computer and Information Science
Series Volume
705
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-57969-6
DOI
10.1007/978-3-319-57969-6
Softcover ISBN
978-3-319-57968-9
Series ISSN
1865-0929
Edition Number
1
Number of Pages
XII, 179
Number of Illustrations and Tables
59 b/w illustrations
Topics