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The Handbook of Formal Methods in Human-Computer Interaction

  • Book
  • © 2017

Overview

  • Provides a detailed overview of past, current and future developments of formal methods in HCI
  • Includes case studies that illustrate various perspectives on, and the use of, formal methods in HCI
  • Maximizes reader understanding of the application of formal methods in the development of interactive systems
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (21 chapters)

  1. Introduction

  2. Modeling, Execution and Simulation

  3. Analysis, Validation and Verification

  4. Future Opportunities and Developments

Keywords

About this book

This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. 

World-leading researchers present methods, tools and techniques to design and develop reliable interactive systems, offering an extensive discussion of the current state-of-the-art with case studies which highlight relevant scenarios and topics in HCI as well as presenting current trends and gaps in research and future opportunities and developments within this emerging field.

The Handbook of Formal Methods in Human-Computer Interaction is intended for HCI researchers and engineers of interactive systems interested in facilitating formal methods into their research or practical work.

Reviews

“Human-computer interaction (HCI), as a discipline, is overwhelmingly experimental. One quick look at the proceedings ... the leading conference in the domain, will make this clear: almost all papers report on carefully crafted, well-designed experiments. … I enjoyed reading the book … .” (Jacques Carette, Computing Reviews, January, 22 , 2018)

Editors and Affiliations

  • Visual Computing Institute—Virtual Reality & Immersive Visualization, RWTH Aachen University, Aachen, Germany

    Benjamin Weyers

  • Department of Computer Science, The University of Waikato, Hamilton, New Zealand

    Judy Bowen

  • School of Computer Science, University of Birmingham, Birmingham, United Kingdom

    Alan Dix

  • Universite de Toulouse, ICS-IRIT, Toulouse, France

    Philippe Palanque

About the editors

Benjamin Weyers is a Senior Researcher at the Virtual Reality and Immersive Visualization Group at RWTH Aachen University, Germany. Benjamin is strongly involved in the FET-flagship project “The Human Brain Project” and co-leads the work package on interactive visualization. He studied Computer Science at the University of Duisburg-Essen and received his doctorate with the Computer Graphics and Scientific Computing Group at the University of Duisburg-Essen.  His research interests include human-computer interaction (HCI), formal modelling, information visualization and virtual reality (VR).

Judy Bowen is a Senior Lecturer at the University of Waikato in New Zealand. For the past ten years she has been working in the area of formal modelling for interactive systems, specifically safety-critical interactive systems. Her work includes projects that consider safety-properties of systems, contexts of use for non-context aware systems and the use of technologyin hazardous work-places and environments.

Alan Dix is a Professor in the Human–Computer Interaction Centre at the University of Birmingham and a Senior Researcher at Talis. He has worked in HCI for over thirty years and his research has included foundational work on formal methods in HCI, some of the earliest work on privacy in HCI and the ethics of machine learning, and more recently has included learning analytics, IT and data issues for marginal communities as well as walking one thousand miles around Wales.  He runs the twice-yearly Tiree Tech Wave

Philippe Palanque is a Professor of Computer Science at the University of Toulouse and leads the ICS Research Group. Since the late 80's, he has worked on the development and application of formal description techniques for interactive systems. The main aim of his research has been to address Usability, Safety and Dependability in order to build trustable safety-critical Interactive Systems.

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