Serious Games and Edutainment Applications

Volume II

Editors: Ma, Minhua, Oikonomou, Andreas (Eds.)

  • Explores cutting edge research in serious games and edutainment
  • Presents multidisciplinary research and practices from computer science engineering, art and design, education and social and behavioral sciences
  • Offers many case studies and detailed examples for bespoke serious games and adapting commercial off-the shelf games for education and training purposes
  • Help’s readers to understand gamification and how to make it successful within education
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Buy this book

eBook 214,19 €
price for Spain (gross)
  • ISBN 978-3-319-51645-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 274,56 €
price for Spain (gross)
  • ISBN 978-3-319-51643-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this book

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as  serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing  developers and designers  regarding games for training and education.

This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

About the authors

Minhua Ma is a Professor of Digital Media & Games in the School of Art, Design and Architecture at the University of Huddersfield and currently serves as the Head of Department of Art & Communication too. As a world-leading academic, involved with the emergence of serious games as a field of academic study, she has widely researched and published on topics such as serious games for education, medicine and healthcare, Virtual and Augmented Reality and Natural Language Processing.

Andreas Oikonomou is a Senior Lecturer at Nottingham Trent University where he teaches computer science, human-computer interaction (HCI) design and project management. His current research interests include applied research projects in serious games, interactive technologies, biomedical computing and artificial intelligence.

Table of contents (29 chapters)

  • Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games

    Schrader, Claudia (et al.)

    Pages 3-28

    Preview Buy Chapter 30,19 €
  • The Emotion Detectives Game: Supporting the Social-emotional Competence of Young Children

    Koivula, Merja (et al.)

    Pages 29-53

    Preview Buy Chapter 30,19 €
  • Designing Music Games and Mobile Apps for Early Music Learning

    Chung, Szu-Ming (et al.)

    Pages 57-75

    Preview Buy Chapter 30,19 €
  • Shake and Create: Reappropriating Video Game Technologies for the Enactive Learning of Music

    McAlpine, Kenneth B.

    Pages 77-97

    Preview Buy Chapter 30,19 €
  • Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit

    Rea, Paul (et al.)

    Pages 101-119

    Preview Buy Chapter 30,19 €

Buy this book

eBook 214,19 €
price for Spain (gross)
  • ISBN 978-3-319-51645-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 274,56 €
price for Spain (gross)
  • ISBN 978-3-319-51643-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Serious Games and Edutainment Applications
Book Subtitle
Volume II
Editors
  • Minhua Ma
  • Andreas Oikonomou
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-51645-5
DOI
10.1007/978-3-319-51645-5
Hardcover ISBN
978-3-319-51643-1
Edition Number
1
Number of Pages
XX, 702
Number of Illustrations and Tables
59 b/w illustrations, 122 illustrations in colour
Topics