175 years of Springer publishing +++ Through June 30: 50% off Physics & Astronomy Books

Mixed Reality and Gamification for Cultural Heritage

Editors: Ioannides, Marinos, Magnenat-Thalmann, Nadia, Papagiannakis, George (Eds.)

  • Offers an essential introduction to the theories, development and applications of enabling technologies for mixed reality and gamified interaction in the context of cultural heritage and creative industries
  • Follows a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage
  • Presents both enabling technologies and their applications to tangible and intangible cultural heritage
see more benefits

Buy this book

eBook 67,82 €
price for Spain (gross)
  • ISBN 978-3-319-49607-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 83,19 €
price for Spain (gross)
  • ISBN 978-3-319-49606-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
About this Textbook

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.

To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage.

This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

About the authors

Marinos Ioannides is the Founder and Director of the Digital Heritage Research Lab, which is dedicated to cultural informatics research and education at the Cyprus University of Technology. His research interests are 3D real time volume reconstructions from chaotic point clouds, as well as the holistic documentation of the past. He is the coordinator of the Marie-Curie Fellowship Initial Training Network on Digital Heritage and the H2020 Virtual Museums  projects. He is the recipient of the 2010 Tartessos Award on Virtual Archeology and a member of the EU member states expert group on digitization and digital preservation.

Nadia Magnenat-Thalmann is the Founder and Director of the MIRALab, an interdisciplinary lab in human computer animation at the University of Geneva, Switzerland. She is also Director of the Institute for Media Innovation in NTU, Singapore. Her research domains are social robots, mixed realities and medical simulation. In Singapore, she has developed the robot Nadine that is able to speak, recognize people and gestures, express mood and emotions, and remember actions. All over her career, she has received several artistic and scientific awards, among them the 2012 Humboldt Research Award. She is Editor-in-Chief of the journal “The Visual Computer” (Springer-Verlag) and a member of the Swiss Academy of Engineering Sciences.

George Papagiannakis is a computer scientist specialized in computer graphics and virtual-augmented reality. Since 2011 he is assistant professor at the computer science department of the University of Crete, Greece, and research fellow at the Computer Vision and Robotics Laboratory in the Institute of Computer Science of the Foundation for Research and Technology Hellas, Heraklion, Greece. His research interests are confined in the areas of real-time computer graphics, mixed reality presence, virtual heritage, gamification and geometric algebra. In 2011 he has been awarded with a Marie-Curie Intra-European Fellowship for Career Development from the European Commission’s Research Executive Agency.

Table of contents (23 chapters)

  • Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations

    López-Menchero Bendicho, Víctor Manuel (et al.)

    Pages 3-26

    Preview Buy Chapter 30,19 €
  • Data Acquisition for the Geometric Documentation of Cultural Heritage

    Georgopoulos, Andreas

    Pages 29-73

    Preview Buy Chapter 30,19 €
  • Autonomous Mapping of the Priscilla Catacombs

    Verbiest, Frank (et al.)

    Pages 75-98

    Preview Buy Chapter 30,19 €
  • Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

    Santos, Pedro (et al.)

    Pages 99-128

    Preview Buy Chapter 30,19 €
  • Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development

    Alivizatou-Barakou, Marilena (et al.)

    Pages 129-158

    Preview Buy Chapter 30,19 €

Buy this book

eBook 67,82 €
price for Spain (gross)
  • ISBN 978-3-319-49607-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover 83,19 €
price for Spain (gross)
  • ISBN 978-3-319-49606-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Mixed Reality and Gamification for Cultural Heritage
Editors
  • Marinos Ioannides
  • Nadia Magnenat-Thalmann
  • George Papagiannakis
Copyright
2017
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing AG
eBook ISBN
978-3-319-49607-8
DOI
10.1007/978-3-319-49607-8
Hardcover ISBN
978-3-319-49606-1
Edition Number
1
Number of Pages
XVII, 594
Number of Illustrations and Tables
28 b/w illustrations, 252 illustrations in colour
Topics