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  • © 2019

Computational Creativity

The Philosophy and Engineering of Autonomously Creative Systems

  • Computational Creativity (CC) explores the potential of machines to be creative in their own right
  • Canonical text for this new discipline, with impacts on entertainment, culture, science, education, design and art
  • Suitable for practitioners and researchers

Part of the book series: Computational Synthesis and Creative Systems (CSACS)

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xi
  2. Systematizing Creativity: A Computational View

    • Tony Veale, F. Amílcar Cardoso, Rafael Pérez y Pérez
    Pages 1-19
  3. The Nuts and Bolts of Conceptual Blending: Multidomain Concept Creation with Divago

    • Pedro Martins, Francisco C. Pereira, F. Amílcar Cardoso
    Pages 91-119
  4. Bisociative Knowledge Discovery for Cross-domain Literature Mining

    • Nada Lavrač, Matjaž Juršič, Borut Sluban, Matic Perovšek, Senja Pollak, Tanja Urbančič et al.
    Pages 121-139
  5. The Evaluation of Creative Systems

    • Graeme Ritchie
    Pages 159-194
  6. Computer-Supported Human Creativity and Human-Supported Computer Creativity in Language

    • Lorenzo Gatti, Gözde Özbal, Marco Guerini, Oliviero Stock, Carlo Strapparava
    Pages 237-254
  7. Representing Social Common-Sense Knowledge in MEXICA

    • Rafael Pérez y Pérez
    Pages 255-274
  8. Creative Systems: A Biological Perspective

    • Jon McCormack
    Pages 327-352
  9. Breaking the Mould An Evolutionary Quest for Innovation Through Style Change

    • Joßo Correia, Penousal Machado, Juan Romero, Pedro Martins, F. Amílcar Cardoso
    Pages 353-398

About this book

Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity.

Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.


Editors and Affiliations

  • School of Computer Science, University College Dublin, Dublin, Ireland

    Tony Veale

  • Departamento de Engenharia Informática, University of Coimbra, Coimbra, Portugal

    F. Amílcar Cardoso

About the editors

Tony Veale received his Ph.D. in Computer Science on the subject of Creative Language Processing from Trinity College Dublin. Since then he has divided his career between academia and industry. He developed text-understanding and machine translation systems for Hitachi; he patented Web-based question-answering technology for Intelliseek and Coreintellect, where he held the position of Chief Scientist; during his tenure on the CYC project in Cycorp he developed a model of analogical reasoning and contributed to DARPA’s High-Performance-Knowledge-Bases (HPKB) and Rapid-Knowledge-Formation (RKF) projects. He has coauthored over 120 research papers. He wrote the monograph Exploding the Creativity Myth: The Computational Foundations of Linguistic Creativity published by Bloomsbury Academic; he coedited the multidisciplinary volume Creativity and the Agile Mind published by Mouton De Gruyter; he coauthored the book Twitterbots: Making Machines That Make Meaning published by MIT Press;and he coauthored the book The Metaphor: A Computational Perspective published by Morgan Claypool. He has been an invited lecturer and has conducted tutorials and code camps related to creativity, both linguistic and computational, at international summer and autumn schools and conferences. He publishes widely in the area of Computational Creativity, further details are available at http://afflatus.ucd.ie

F. Amílcar Cardoso received his Ph.D. in Engineering Sciences and his habilitation in Informatics Engineering, both from the University of Coimbra, where he is a full professor and teaches Artificial Intelligence, Cognitive Modeling, Computational Creativity, Sound Design, and Computer Programming for Design. He did pioneering work on Computational Creativity in the 1990s as leader of the team that authored several creative systems (e.g., SICOM, NEvAr, MuzaCazUza), and he has since assumed an active role in the area, as cofounder of the series of Creative Systems Workshops in 2001-2006, of the Intl. Joint Workshop on Computational Creativity (2007-2008), of the Intl. Conf. on Computational Creativity in 2010, and of the Association for Computational Creativity in 2017. He has been involved in two EU projects on Computational Creativity: PROSECCO (Promoting the Scientific Exploration of Computational Creativity) and ConCreTe (Concept Creation Technology). He was the General Chair of the 7th Intl. Conf. on Computational Creativity, held in Paris, France, June 2016. In recent years, his research has mainly focused on computational models of Conceptual Blending. His current interests also include bioinspired approaches to visual and auditory expression, data sonification, and interactive environments for sound and image.

Bibliographic Information

Buy it now

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book USD 199.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access