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Communications in Computer and Information Science

Computer Games

Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers

Editors: Cazenave, T., Winands, M.H.M., Edelkamp, S., Schiffel, S., Thielscher, M., Togelius, J. (Eds.)

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eBook 41,64 €
price for Spain (gross)
  • ISBN 978-3-319-39402-2
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  • Immediate eBook download after purchase
Softcover 52,00 €
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  • ISBN 978-3-319-39401-5
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About this book

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Table of contents (12 chapters)

  • Challenges and Progress on Using Large Lossy Endgame Databases in Chinese Checkers

    Sturtevant, Nathan R.

    Pages 3-15

    Preview Buy Chapter 30,19 €
  • Sequential Halving for Partially Observable Games

    Pepels, Tom (et al.)

    Pages 16-29

    Preview Buy Chapter 30,19 €
  • An Experimental Investigation on the Pancake Problem

    Bouzy, Bruno

    Pages 30-43

    Preview Buy Chapter 30,19 €
  • 485 – A New Upper Bound for Morpion Solitaire

    Michalewski, Henryk (et al.)

    Pages 44-59

    Preview Buy Chapter 30,19 €
  • Multi-agent Retrograde Analysis

    Cazenave, Tristan

    Pages 60-70

    Preview Buy Chapter 30,19 €

Buy this book

eBook 41,64 €
price for Spain (gross)
  • ISBN 978-3-319-39402-2
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover 52,00 €
price for Spain (gross)
  • ISBN 978-3-319-39401-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
  • The final prices may differ from the prices shown due to specifics of VAT rules
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Bibliographic Information

Bibliographic Information
Book Title
Computer Games
Book Subtitle
Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers
Editors
  • Tristan Cazenave
  • Mark H.M. Winands
  • Stefan Edelkamp
  • Stephan Schiffel
  • Michael Thielscher
  • Julian Togelius
Series Title
Communications in Computer and Information Science
Series Volume
614
Copyright
2016
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-39402-2
DOI
10.1007/978-3-319-39402-2
Softcover ISBN
978-3-319-39401-5
Series ISSN
1865-0929
Edition Number
1
Number of Pages
XII, 179
Number of Illustrations and Tables
51 b/w illustrations
Topics