Overview
Examines the techniques of potential games and their significant role in radio resource management
Introduces novel properties and useful results in the methodologies for identification and formulation of potential games
Surveys applications of potential games to existing systems such as OFDMA 3G/4G/WiFi networks and next-generation systems including cognitive radios and dynamic spectrum access networks
Includes supplementary material: sn.pub/extras
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Table of contents (5 chapters)
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Theory
Keywords
About this book
The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. After proposing a unifying mathematical framework for the identification of potential games, the text surveys existing applications of this technique within wireless communications and networking problems found in OFDMA 3G/4G/WiFi networks, as well as next-generation systems such as cognitive radios and dynamic spectrum access networks.
Professionals interested in understanding the theoretical aspect of this specialized field will find Potential Game Theory a valuable resource, as will advanced-level engineering students. It paves the way for extensive and rigorous research exploration on a topic whose capacity for practical applications is vast but not yet fully exploited.
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Authors and Affiliations
Bibliographic Information
Book Title: Potential Game Theory
Book Subtitle: Applications in Radio Resource Allocation
Authors: Quang Duy Lã, Yong Huat Chew, Boon-Hee Soong
DOI: https://doi.org/10.1007/978-3-319-30869-2
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Hardcover ISBN: 978-3-319-30867-8Published: 06 June 2016
Softcover ISBN: 978-3-319-80903-8Published: 30 May 2018
eBook ISBN: 978-3-319-30869-2Published: 26 May 2016
Edition Number: 1
Number of Pages: XVIII, 158
Number of Illustrations: 24 b/w illustrations, 25 illustrations in colour
Topics: Communications Engineering, Networks, Game Theory, Computer Communication Networks