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  • Conference proceedings
  • © 2015

Serious Games

First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9090)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): JCSG: Joint International Conference on Serious Games

Conference proceedings info: JCSG 2015.

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Table of contents (18 papers)

  1. Front Matter

    Pages I-XV
  2. Games for Health

    1. Front Matter

      Pages 11-11
    2. Participatory Game Design for the INTERACCT Serious Game for Health

      • Fares Kayali, Konrad Peters, Jens Kuczwara, Andrea Reithofer, Daniel Martinek, Rebecca Wölfle et al.
      Pages 13-25
    3. ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises

      • Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen
      Pages 36-47
  3. Games for Learning

    1. Front Matter

      Pages 49-49
    2. From Game Characteristics to Effective Learning Games

      • Philip Mildner, Nicolas Stamer, Wolfgang Effelsberg
      Pages 51-62
    3. Educational Opportunities of a Social Network Game

      • Heinrich Söbke, Jörg Londong
      Pages 63-76
    4. Blitzmerker: Learning Idioms with a Mobile Game

      • Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz
      Pages 77-88
  4. Games for Other Purposes

    1. Front Matter

      Pages 89-89
    2. Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences

      • Michael G. Christel, Jessica Trybus, Siddhant D. Shah, Bo Hsuan Chang, Roma Dave, Adarshkumar Pavani et al.
      Pages 91-102
  5. Game Design \& Development

    1. Front Matter

      Pages 121-121
    2. Casanova: A Simple, High-Performance Language for Game Development

      • Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore
      Pages 123-134
    3. Why Is This So Hard? Insights from the State Space of a Simple Board Game

      • Mareike Bockholt, Katharina Anna Zweig
      Pages 147-157
    4. Social Network Analysis and Gaming: Survey of the Current State of Art

      • Wolfgang Eugen Schlauch, Katharina Anna Zweig
      Pages 158-169

Other Volumes

  1. Serious Games

About this book

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.

Editors and Affiliations

  • Technische Universität Darmstadt, Darmstadt, Germany

    Stefan Göbel, Josef Wiemeyer, Viktor Wendel

  • University of Huddersfield, Huddersfield, United Kingdom

    Minhua Ma

  • University of Bremen, Bremen, Germany

    Jannicke Baalsrud Hauge

  • SINTEF Technology and Society, Trondheim, Norway

    Manuel Fradinho Oliveira

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access