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  • © 2021

Human-Computer Interaction – INTERACT 2021

18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12936)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): INTERACT: IFIP Conference on Human-Computer Interaction

Conference proceedings info: INTERACT 2021.

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Table of contents (81 papers)

  1. Front Matter

    Pages i-xxxix
  2. User Studies

    1. Front Matter

      Pages 1-1
    2. Effects of Personal Characteristics on Temporal Response Patterns in Ecological Momentary Assessments

      • Tomu Tominaga, Shuhei Yamamoto, Takeshi Kurashima, Hiroyuki Toda
      Pages 3-22
    3. Jammify: Interactive Multi-sensory System for Digital Art Jamming

      • Sachith Muthukumarana, Don Samitha Elvitigala, Qin Wu, Yun Suen Pai, Suranga Nanayakkara
      Pages 23-41
    4. Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System

      • Antonio Esposito, Giusy Danila Valenti, Fabrizio Balducci, Paolo Buono
      Pages 63-72
    5. Understanding the Stakeholders’ Expectations About an Adherence App: A Case Study

      • Anna Spagnolli, Luciano Gamberini, Enrico D’Agostini, Giulia Cenzato
      Pages 73-81
    6. Welicit: A Wizard of Oz Tool for VR Elicitation Studies

      • Andrea Bellucci, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo
      Pages 82-91
  3. Virtual Reality

    1. Front Matter

      Pages 93-93
    2. A Trajectory Model for Desktop-Scale Hand Redirection in Virtual Reality

      • Flavien Lebrun, Sinan Haliyo, Gilles Bailly
      Pages 105-124
    3. Exploring How Saliency Affects Attention in Virtual Reality

      • Radiah Rivu, Ville Mäkelä, Mariam Hassib, Yomna Abdelrahman, Florian Alt
      Pages 147-155
    4. Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space

      • Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li
      Pages 156-176
    5. Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

      • Ariel Caputo, Andrea Giachetti, Salwa Abkal, Chiara Marchesini, Massimo Zancanaro
      Pages 177-185
    6. Using Technology to Visualize Gender Bias

      • Sara Tranquada, Nuno Correia, Karolina Baras
      Pages 186-194
    7. VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency

      • Jonas Auda, Roman Heger, Uwe Gruenefeld, Stefan Schneegass
      Pages 195-211
    8. VRTactileDraw: A Virtual Reality Tactile Pattern Designer for Complex Spatial Arrangements of Actuators

      • Oliver Beren Kaul, Andreas Domin, Michael Rohs, Benjamin Simon, Maximilian Schrapel
      Pages 212-233
    9. When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality

      • Radiah Rivu, Yumeng Zhou, Robin Welsch, Ville Mäkelä, Florian Alt
      Pages 234-250
  4. Courses

    1. Front Matter

      Pages 251-251

About this book

The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021.

The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named:
Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work.
Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI.
Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development.
Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security.
Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops.
The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com.
The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Editors and Affiliations

  • Department of Electrical and Information Engineering, Polytechnic University of Bari, Bari, Italy

    Carmelo Ardito

  • Computer Science Department, University of Bari Aldo Moro, Bari, Italy

    Rosa Lanzilotti, Antonio Piccinno, Giuseppe Desolda

  • Computer Science Department, University of Pisa, Pisa, Italy

    Alessio Malizia

  • Department of Computer Science, University of York, York, UK

    Helen Petrie

  • Microsoft Research, Redmond, USA

    Kori Inkpen

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access