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Quantum Game Simulation

  • Book
  • © 2019

Overview

  • Addresses the field of quantum game simulation
  • Provides a comprehensive overview of the novel discipline of quantum games
  • Introduces mathematical tools ranging from quantum information to game theory
  • Includes illustrations and a variety of self-explanatory figures

Part of the book series: Emergence, Complexity and Computation (ECC, volume 36)

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Table of contents (12 chapters)

Keywords

About this book

This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.

The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.


Reviews

“The book is rich with many figures which helps the reader to understand the topic better. The book is enjoyable to read and truly an enrichment in game theory. It is widely well-structured and well-written and mathematically correct. The purpose is given perfectly. I recommend the book for researchers and graduate students who wants to get some insight in quantum game simulation.” (Sirma Zeynep Alparslan-Gok, zbMATH 1425.91004, 2019)

Authors and Affiliations

  • Technical Universty of Madrid, Madrid, Spain

    Ramón Alonso-Sanz

Bibliographic Information

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