Overview
- Addresses the field of quantum game simulation
- Provides a comprehensive overview of the novel discipline of quantum games
- Introduces mathematical tools ranging from quantum information to game theory
- Includes illustrations and a variety of self-explanatory figures
Part of the book series: Emergence, Complexity and Computation (ECC, volume 36)
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Table of contents (12 chapters)
Keywords
About this book
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
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Bibliographic Information
Book Title: Quantum Game Simulation
Authors: Ramón Alonso-Sanz
Series Title: Emergence, Complexity and Computation
DOI: https://doi.org/10.1007/978-3-030-19634-9
Publisher: Springer Cham
eBook Packages: Intelligent Technologies and Robotics, Intelligent Technologies and Robotics (R0)
Copyright Information: Springer Nature Switzerland AG 2019
Hardcover ISBN: 978-3-030-19633-2Published: 29 May 2019
Softcover ISBN: 978-3-030-19636-3Published: 14 August 2020
eBook ISBN: 978-3-030-19634-9Published: 21 May 2019
Series ISSN: 2194-7287
Series E-ISSN: 2194-7295
Edition Number: 1
Number of Pages: XIII, 252
Number of Illustrations: 191 b/w illustrations, 211 illustrations in colour
Topics: Computational Intelligence, Engineering Mathematics, Quantum Physics, Game Theory