Overview
- Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany
- Presents cutting-edge research in the field of social serious games
- Describes an interdisciplinary approach to addressing core issues in technology-enhanced learning
- Includes supplementary material: sn.pub/extras
Part of the book series: Springer Theses (Springer Theses)
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (8 chapters)
Keywords
About this book
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
Authors and Affiliations
Bibliographic Information
Book Title: Interactive Multimedia Learning
Book Subtitle: Using Social Media for Peer Education in Single-Player Educational Games
Authors: Johannes Konert
Series Title: Springer Theses
DOI: https://doi.org/10.1007/978-3-319-10256-6
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Hardcover ISBN: 978-3-319-10255-9Published: 17 September 2014
Softcover ISBN: 978-3-319-38480-1Published: 10 September 2016
eBook ISBN: 978-3-319-10256-6Published: 05 September 2014
Series ISSN: 2190-5053
Series E-ISSN: 2190-5061
Edition Number: 1
Number of Pages: XXII, 220
Number of Illustrations: 42 b/w illustrations, 10 illustrations in colour
Topics: Communications Engineering, Networks, Computers and Education, Applications of Mathematics, Educational Technology, Pedagogic Psychology