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Develops and applies the definition of Quality of Experience in telecommunication services
Includes examples and guidelines for many fields of applications
Written and Edited by known experts in the field
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
Content Level »Research
Keywords »3D Audio Presentation - 3D Video Presentation - Audio-visual Communication - Gaming - Mobile Video Streaming - Quality of Experience QoE - Quality of Service QoS - Sensory Effects - User Experience - Web Browsing
Concepts: Motivation and Introduction.- Quality and Quality of Experience.- Quality of Experience vs. User Experience.- Cognitive Processes in Quality of Experience.- Factors influencing Quality of Experience.- Features of Quality of Experience.- Temporal Development of Quality of Experience.- Quality of Service vs. Quality of Experience.- Business Perspective on Quality of Experience.- Applications and Methods.- Speech Communication.- Synthetic Speech Output.- Audio-visual Communication.- Audio Transmission.- 3D Audio Presentation.- Video Steaming.- 3D Video Presentation.- Mobile Video Streaming.- Web Browsing.- Mobile Interaction.- Services including Sensory Effects.- Gaming.- Multimedia Learning.- QoE-based Network and Application Management.