Logo - springer
Slogan - springer

Engineering - Signals & Communication | 3D Future Internet Media

3D Future Internet Media

Kondoz, Ahmet, Dagiuklas, Tasos (Eds.)

2014, VIII, 302 p. 154 illus., 114 illus. in color.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$139.00

(net) price for USA

ISBN 978-1-4614-8373-1

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$179.00

(net) price for USA

ISBN 978-1-4614-8372-4

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • Describes the latest innovations in 3D technologies and Future Internet media
  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration
  • Discusses QoE for 3D

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu).

The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users.

ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location.

The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

  • Describes the latest innovations in 3D technologies and Future Internet media

  • Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration

  • Discusses QoE for 3D

Content Level » Research

Keywords » 3D Media - 3D Media Capturing - 3D Media Quality of Experience - 3D Media Transmission - 3D Multi-view Video - 3D Technologies - 3D Video Compression - 3D Video Quality - 3D Video Quality Consistency - DVB-NGH - DVB-T2 - FP7 European Project ROMEO - High Quality Real-time Collaboration 3D - Multi-view Video Delivery - Peer-to-Peer Distribution - Social TV - Spatial Audio

Related subjects » Communication Networks - Image Processing - Optics & Lasers - Signals & Communication

Table of contents 

Chapter 1: Introduction

Part I: 3D Media Coding and Presentation
Chapter 2: 3D media representation and coding

Chapter 3: Merging the real and the synthetic in augmented 3D worlds: A brief survey of applications and challenges
Chapter 4: Multi-view acquisition and advanced depth map processing techniques
Chapter 5: Object-based spatial audio: concept, advantages and challenges 

Part II: Networking Aspects for 3D Media
Chapter 6: Transport Protocols for 3D Video
Chapter 7: Media-Aware Networks in Future Internet Media
Chapter 8: P2P Video Streaming Technologies
Chapter 9: IP-based Mobility Scheme Supporting 3D Video Streaming Services

Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS Support for P2P Communications
Chapter 11: Assessing the Quality of Experience of 3DTV and beyond -Tackling the multidimensional
Chapter 12: Error Concealment Techniques in Multi-view Video Applications

Part IV: 3D Applications
Chapter 13: 3D Robotic Surgery and Training at a Distance
Chapter 14: Future of 3DTV broadcasting: the MUSCADE perspective

Index

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Signal, Image and Speech Processing.