Logo - springer
Slogan - springer

Engineering - Mechanical Engineering | Virtual Reality Technology and Applications

Virtual Reality Technology and Applications

Mihelj, Matjaz, Novak, Domen, Beguš, Samo

2014, X, 231 p. 169 illus., 35 illus. in color.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$99.00

(net) price for USA

ISBN 978-94-007-6910-6

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$129.00

(net) price for USA

ISBN 978-94-007-6909-0

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • Presents the main technological and design aspects of virtual reality in a concise form
  • Provides theoretical background for all sensing and feedback modalities of virtual reality systems (including kinematics and dynamics of virtual environments)
  • Theoretical and practical aspects are illustrated with more than 170 detailed figures explaining basic principles

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others.
After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Content Level » Graduate

Keywords » Augmented Reality - Computer Graphics - Haptics - Human Motion Tracking - Virtual Reality

Related subjects » Database Management & Information Retrieval - Electronics & Electrical Engineering - Image Processing - Mechanical Engineering

Table of contents 

Preface

1 Introduction to virtual reality

2 Degrees of freedom, pose, displacement and perspective

3 Dynamic model of a virtual environment

4 Tracking the user and environment

5 Visual modality in virtual reality

6 Acoustic Modality in Virtual Reality

7 Haptic modality in virtual reality

8 Augmented reality

9 Interaction with a virtual environment

10 Design of a multimodal virtual environment

Index

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Engineering Design.