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Engineering - Computational Intelligence and Complexity | Playful User Interfaces - Interfaces that Invite Social and Physical Interaction

Playful User Interfaces

Interfaces that Invite Social and Physical Interaction

Nijholt, Anton (Ed.)

2014, X, 352 p. 129 illus., 122 illus. in color.

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  • Caters to scientists, engineers and practitioners involved in the field of playful user interfaces
  • Written by top researchers on user interfaces for game and play environments
  • Broadens your understanding on the role of games and entertainment in domestic, work and public spaces
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Content Level » Research

Keywords » Child-Computer Interaction - Entertainment Computing - Interactive Environments - Interactive Playgrounds - Interactive Table Tops - Playful User Interfces - Tangible Interfaces

Related subjects » Computational Intelligence and Complexity - HCI

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