Logo - springer
Slogan - springer

Engineering - Computational Intelligence and Complexity | Simulations, Serious Games and Their Applications

Simulations, Serious Games and Their Applications

Cai, Yiyu, Goei, Sui Lin (Eds.)

2014, X, 258 p. 160 illus., 136 illus. in color.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$99.00

(net) price for USA

ISBN 978-981-4560-32-0

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$129.00

(net) price for USA

ISBN 978-981-4560-31-3

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • Contains collection of extended papers from 2012 Asia-Europe Workshop on Serious Games and Simulation
  • Describes state of the art technology in serious games applications and simulation
  • Caters to scientists, engineers and practitioners involved in the field of serious games and simulation
  • Written by foremost experts in the field

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Content Level » Research

Keywords » Crane Lifting Simulation - Education Games - Game Design - Human Body Adaption - Pink Dolphins Simulation - Serious Games - Virtual Training - Virtual World

Related subjects » Computational Intelligence and Complexity - HCI - Learning & Instruction

Table of contents 

Collision Detection using Axis Aligned Bounding Boxes.- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy.- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on.- Integrating EEG modality in serious games for rehabilitation of mental patients.- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments.- Long Vehicle Turning.- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation.- The Use of Virtual Worlds and Serious Gaming in Education.- Serious Games for e-Health Care Services.- GF Engine - A Versatile Platform for Game Design and Development.- Virtual CNC Training.- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming.- Pink Dolphins - A Serious Simulation Game.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computational Intelligence.