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Engineering - Computational Intelligence and Complexity | Technologies of Inclusive Well-Being - Serious Games, Alternative Realities, and Play Therapy

Technologies of Inclusive Well-Being

Serious Games, Alternative Realities, and Play Therapy

Brooks, Anthony Lewis, Brahnam, Sheryl, Jain, Lakhmi C. (Eds.)

2014, XIX, 360 p. 73 illus., 54 illus. in color.

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  • Latest research on emerging intelligent paradigms in the field of Serious Games, Alternative Realities, and Play Therapy
  • Introduces and describes the latest intelligent technologies offering therapy, rehabilitation, and more general well-being care
  • Written by leading experts in the field

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  

Content Level » Research

Keywords » Alternative Realities - Artificial Intelligence - Computational Intelligence - Intelligent Paradigms - Play Therapy - Serious Games

Related subjects » Artificial Intelligence - Biomedical Engineering - Computational Intelligence and Complexity

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