Overview
- Editors:
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Dimitri Plemenos
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University of Limoges, Limoges, France
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Georgios Miaoulis
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Department of Computer Science, Technological Education Institute of Athens, Athens, Greece
- Contains the latest research in Intelligence Techniques for Computer Graphics
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Table of contents (11 chapters)
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- Anja Johansson, Pierangelo Dell’Acqua
Pages 19-39
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- Mateu Sbert, Miquel Feixas, Pascual Castelló, Miguel Chover
Pages 41-61
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- Dženan Zukić, Christof Rezk-Salama, Andreas Kolb
Pages 63-86
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- Samuel Delepoulle, Christophe Renaud, Philippe Preux
Pages 87-104
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- Chien-Yin Lai, Sheng-Wen Shih, Bai-Huan Chen, Jen-Shin Hong
Pages 105-122
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- Carl Hultquist, James Gain, David Cairns
Pages 143-165
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- Dimitrios Makris, Georgios Bardis, Georgios Miaoulis, Dimitri Plemenos
Pages 167-188
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- Nikolaos Doulamis, John Dragonas, Anastasios Doulamis, Georgios Miaoulis, Dimitri Plemenos
Pages 189-206
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- Artemis Moroni, Eliane Guimarães, Gustavo de Paula, Jônatas Manzolli
Pages 207-222
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About this book
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.
Editors and Affiliations
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University of Limoges, Limoges, France
Dimitri Plemenos
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Department of Computer Science, Technological Education Institute of Athens, Athens, Greece
Georgios Miaoulis