Editors:
- Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology
- Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc.
- Includes contributions of well-known experts in smart, multimedia and computer gaming technology
- Includes supplementary material: sn.pub/extras
Part of the book series: Intelligent Systems Reference Library (ISRL, volume 84)
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Table of contents (8 chapters)
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Front Matter
About this book
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Editors and Affiliations
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Faculty of Information Sciences and Engineering, University of Canberra, Canberra, Australia
Dharmendra Sharma
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Institute of Informatics and Telecommunications, Siberian State Aerospace University,, Russian Federation, Russia
Margarita Favorskaya
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Faculty of Education, Science, Technology and Mathematics, University of Canberra, Canberra, Australia
Lakhmi C. Jain
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Bournemouth University, United Kingdom
Robert J. Howlett
Bibliographic Information
Book Title: Fusion of Smart, Multimedia and Computer Gaming Technologies
Book Subtitle: Research, Systems and Perspectives
Editors: Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett
Series Title: Intelligent Systems Reference Library
DOI: https://doi.org/10.1007/978-3-319-14645-4
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Hardcover ISBN: 978-3-319-14644-7Published: 19 March 2015
Softcover ISBN: 978-3-319-35589-4Published: 06 October 2016
eBook ISBN: 978-3-319-14645-4Published: 11 February 2015
Series ISSN: 1868-4394
Series E-ISSN: 1868-4408
Edition Number: 1
Number of Pages: XI, 205
Number of Illustrations: 75 b/w illustrations, 6 illustrations in colour
Topics: Computational Intelligence, Artificial Intelligence, Media Design