Skip to main content
Book cover

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

  • Book
  • © 2011

Overview

  • Written by experts, Gives a modern approach, Comprehensive in Scope

This is a preview of subscription content, log in via an institution to check access.

Access this book

eBook USD 49.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access

Licence this eBook for your library

Institutional subscriptions

Table of contents (16 chapters)

Keywords

About this book

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Editors and Affiliations

  • George Mason University, Fairfax, USA

    Leonard Annetta

  • Clemson University, Clemson, USA

    Stephen C. Bronack

Bibliographic Information

  • Book Title: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

  • Editors: Leonard Annetta, Stephen C. Bronack

  • DOI: https://doi.org/10.1007/978-94-6091-329-7

  • Publisher: SensePublishers Rotterdam

  • eBook Packages: Humanities, Social Sciences and Law, Education (R0)

  • Copyright Information: SensePublishers 2011

  • eBook ISBN: 978-94-6091-329-7Published: 22 July 2011

  • Edition Number: 1

  • Number of Pages: XII, 286

  • Topics: Educational Technology

Publish with us

Societies and partnerships