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Addresses issues that are infrequently considered in science education
Discusses the relationship between affect and cognition in learning science concepts
Gives special attention to the role of aesthetics in science education
Gives specific examples of how characteristics of aesthetics and play can be used to structure science curriculum and design
This original and unorthodox book summarizes the author’s present thinking about curriculum design and direct work with students. The author draws upon his varied experiences to present a case for the importance of direct engagement with phenomena and materials. He argues that this practice is more than a matter of motivating students to become engaged in inquiry.
The first four chapters lay out different levels of a pedagogical approach and an overall theoretical orientation. The middle chapters focus on what might be called sensory knowledge. These are concerned with the role of different sensory engagement, movement as related to gestural representation and the role of empathy in exploration. The last four chapters are about the role of aesthetic, play, variable exploration and metaphor in their shaping of science education experiences.
Each chapter is introduced with a scenario or case study describing the behavior and talk of elementary or middle school students. The intention of these scenarios is to help the reader stay grounded while considering the more abstract development of research reports and broader philosophical issues.
INTRODUCTION: Mountaineers, Rock Climbers and Science Educators. 1. Characteristics of a Genetic Approach to Curriculum Design. 2. A Pedagogical Model For Guided Inquiry. 3. A Grade 1-9 Curriculum Framework composed of Archetypical Phenomena and Technological Artifacts. 4. An Alternative Paradigm as a basis for a Holistic Approach to Science Education. 5. The Body Image and Feeling in Science Learning. 6. Sensory Understanding. 7. Movement in Explorations, Gestural Representations and Communication. 8. Empathy and Its Implications for Curriculum Design. 9. Aesthetics in the learning of Science. 10. Play and Exploration in the teaching and learning of Science. 11. Variations in Explorations and Sense Making. 12. The Role of Metaphor, Models and Analogies in Science Education 1.