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Control technology is a new learning environment which
offers the opportunity to take up the economic and
educational challenge of enabling people to adapt to new
technologies and use them to solve problems. Giving young
children (and also adults) easy access to control technology
introduces them to a learning environment where they can
build their knowledge across a range of topics. As they
build and program their own automata and robots, they learn
to solve problems, work incollaboration, and be creative.
They also learn more about science, electronics, physics,
computer literacy, computer assisted manufacturing, and so
This book, based on a NATO Advanced Research Workshop in the
Special Programme on Advanced Educational Technology,
presents a cross-curricular approach to learning about
control technology. The recommended methodology is active
learning, where the teacher's role is to stimulate the
learner to build knowledge by providing him/her with
appropriate materials (hardware and software) and
suggestions to develop the target skills. The results are
encouraging, although more tools are needed to help the
learner to generalize from his/her concrete experiment in
control technology as well as to evaluate its effect on the
target skills. The contributions not only discuss
epistemological controversies linked to such learning
environments as control technology, but also report on the
state of the art and new developments in the field and
present some stimulating ideas.
1. Theoretical Aspects of Learning Environments.- Knowledge Representation and the Learning Process: Taking Account of Developmental Features and Support Features in Interactive Learning Environments.- Reasoning Involved in Control Technology.- Cognitive Spectacles.- Language Control Language: Control Microworlds of the Mind.- What Role Is There for Control Technology in Learning with Computational Expressive Media?.- 2. Experiments and Case Studies.- 2.1. Course Contents.- Robotics and Telecommunication (Experience of the Ecole Active de Malagnou in Geneva Within the Framework of a Computerized Educational Environment).- Could the Robotics/Control Technology Be an Interdisciplinary Tool in School?.- Control Technology and the Creative Thinking Process for Teachers and Students.- 2.2. Methodology.- Integrating the Use of LEGO-LOGO into the Curriculum of a Primary School: A Case Study.- An Aesthetic of Learning Environment Design.- Situation Graphs as Tools for Ordering of Students’ Thinking and Understanding of Actual Existing Servo Mechanisms.- Problems Associated with Getting Control Technology Working in Schools.- Promoting Active Learning: A Pragmatic Approach.- Workshops and Discussion about Educational Situations.- 2.3. The Teacher’s Role.- Educational Uses of Control Technology.- Measuring some Cognitive Effects of Using Control Technology.- 3. Tools Developed for Control Technology.- 3.1. State of the Art.- Workshops.- Hands-on Control Technology with New LEGO Dacta Tools.- 3.2. Future Trends.- A New Development of Control Technology.- A Data Acquisition System in a Learning Environment.- Concurrent Control for Children.- Learning Mode in the Exploration of Parallelism in Pedagogical Robotics.- ActNet-A Heterogeneous Network of Actors for Learning of Parallelism, Communication, and Synchronization.