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Education & Language - Learning & Instruction | Emerging Technologies for STEAM Education

Emerging Technologies for STEAM Education

Ge, Xun, Ifenthaler, Dirk, Spector, J. Michael (Eds.)

2015, Approx. 210 p. 50 illus.

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  • Gives insights into the STEAM domains
  • Covers international collaborations and current perspectives on issues in practice
  • Concrete examples provided for the implementation of a STEAM curriculum
This book provides the latest, cutting edge research on preparing students for careers in science, technology, engineering, arts and mathematics using emerging educational technologies. The use of 21st century digital literacies to create innovative curricula is discussed in detail and many specific, focused examples are provided in order to prepare future researchers and teacher educators and provide them with the tools necessary to implement it. Although there has been a great deal of literature written on the topic, this book presents important, unique research, much of it first presented at the Oklahoma State University conference on STEAM which took place in 2012. As emerging technologies are changing the nature of professional practice in the area of STEAM Education, this volume serves as both a guide and reference for educational researchers, teacher educators, and university policy makers and administrators.

Content Level » Research

Keywords » STEAM education - STEM education - curricula and technology - digital literacy and STEAM Education - emerging technologies in education - portable devices in STEAM education

Related subjects » Learning & Instruction

Table of contents 

​Forward.- Introduction to the general problem area and the landscape of various concerns and issues.- What happens when portable devices are introduced in schools and colleges on a large scale?.- What happens when learners are moving from one location to another and working with others who may not be enrolled or following a similar curriculum?.- Education, training, competencies, curricula and technology.- Reconceptualizing a college engineering curriculum based on 21st century skills.- Reconceptualizing a high school science curriculum based on 21st century skills.-  Reconceptualizing a college liberal arts curriculum based on 21st century skills.- Reconceptualizing a middle school mathematics curriculum based on 21st century skills.- Authentic Learning and Meaningful Assessments.- Learning in and about Complex Domains.- Technologies Gone Awry.- Technologies that Show Potential to Improve Learning and Instruction.- Afterword.

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