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  • © 2011

Playful Teaching, Learning Games:New Tool for Digital Classrooms

Editors:

  • Written by experts, Gives a modern approach, Comprehensive in Scope

Part of the book series: Contemporary Approaches to Research in Learning Innovations (CARL, volume 5)

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Table of contents (8 chapters)

  1. Front Matter

    Pages I-IX
  2. The Impact of Visual Design Quality on Game-Based Learning

    • Nicola Whitton, Peter Whitton
    Pages 1-19
  3. An Activity Theoretical Model for Social Interaction in Computer Games

    • Chee Siang Ang, Panayiotis Zaphiris, Stephanie Wilson
    Pages 21-37
  4. Video Games in the Classroom

    • Sandra Schamroth AbramsChee
    Pages 39-49
  5. Methods and Design for Research in Global Oriented Game-Based Language Learning

    • Chee Siang Ang, Panayiotis Zaphiris, Stephanie Wilson
    Pages 51-64
  6. Baroque Baroque Revolution

    • Jen Jenson, Nick Taylor, Suzanne de Castell, Milena Droumeva, Stephanie Fisher
    Pages 65-85
  7. Virtual Games and Career Exploration

    • Teresa Franklin, William Young II, Chang P. Liu, Li-Wei Peng
    Pages 87-105
  8. Games in Education

    • Myint Swe Khine
    Pages 121-127
  9. Back Matter

    Pages 129-133

About this book

Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Editors and Affiliations

  • University of Bahrain, Bahrain, Kingdom of Bahrain

    Myint Swe Khine

Bibliographic Information

Societies and partnerships

Buy it now

Buying options

eBook USD 49.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access