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Table of contents (14 chapters)
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Front Matter
About this book
The book contains fourteen chapters on a wide range of subjects. Some of these can be considered surveys while other chapters present new results: most contributions can be positioned somewhere in between these categories. The topics covered include: cooperative stochastic games; noncooperative stochastic games; sequencing games; games arising form linear (semi-) infinite programming problems; network formation, costs and potential games; potentials and consistency in transferable utility games; the nucleolus and equilibrium prices; population uncertainty and equilibrium selection; cost sharing; centrality in social networks; extreme points of the core; equilibrium sets of bimatrix games; game theory and the market; and transfer procedures for nontransferable utility games.
Both editors did their Ph.D with Stef Tijs, while he was affiliated with the mathematics department of the University of Nijmegen.
Editors and Affiliations
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University of Tilburg, The Netherlands
Peter Borm
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University of Maastricht, The Netherlands
Hans Peters
Bibliographic Information
Book Title: Chapters in Game Theory
Book Subtitle: In honor of Stef Tijs
Editors: Peter Borm, Hans Peters
Series Title: Theory and Decision Library C
DOI: https://doi.org/10.1007/b109036
Publisher: Springer New York, NY
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eBook Packages: Springer Book Archive
Copyright Information: Springer Science+Business Media New York 2002
Hardcover ISBN: 978-1-4020-7063-1Published: 31 May 2002
Softcover ISBN: 978-1-4419-5283-7Published: 19 November 2010
eBook ISBN: 978-0-306-47526-9Published: 11 April 2006
Series ISSN: 0924-6126
Series E-ISSN: 2194-3044
Edition Number: 1
Number of Pages: XVIII, 316
Topics: Economic Theory/Quantitative Economics/Mathematical Methods, Microeconomics, Operations Research/Decision Theory