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Earth Sciences & Geography | Aims and Scope: The Visual Computer

Aims and Scope: The Visual Computer

The Visual Computer is dedicated to reporting on the latest research in the field of graphics, visualization, imaging, and virtual reality. It features practical results, applications, and contributions that describe advances in such areas as:

  • 3D Printing
  • 3D Reconstruction
  • Affective Computing
  • City Modelling
  • Computational Fabrication
  • Computational Geometry                 
  • Computational Photography                    
  • Computer Animation
  • Computer Vision for Computer Graphics and HCI
  • Crowd Simulation
  • Data Compression for Graphics
  • Deep Learning for Graphics
  • Geometric Processing
  • Geometric Modelling
  • Global Illumination
  • Human-Computer Interaction
  • Human Modelling 
  • Image Analysis
  • Image and Video Processing
  • Image Based Rendering                          
  • Information Visualization
  • Interactive Graphics
  • Medical Imaging
  • Meshing and remeshing
  • Non-photorealistic Rendering
  • Physically Based Modeling
  • Point-based Graphics
  • Rendering Techniques
  • Saliency Methods
  • Scientific Computing
  • Scientific Visualization
  • Shape Analysis and Image Retrieval
  • Shape and Surface Modeling
  • Shape Matching
  • Sketch-based Modelling
  • Social Robotics
  • Solid Modelling
  • Stylized Rendering
  • Textures
  • Virtual and Augmented Reality
  • Visual Analytics
  • Volume Rendering
  • Web Graphics

All papers are subject to thorough review and, if accepted, will be revised accordingly.

Original contributions, describing advances in the theory in the above mentioned fields as well as practical results and original applications, are invited.