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Gaming Media and Social Effects

Playable Cities

The City as a Digital Playground

Herausgeber: Nijholt, Anton (Ed.)

  • The first book to exhaustively review key recent research into playability in smart and digital cities
  • Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture
  • Includes special chapters on playful civic hacking applications and the use of urban data for playful applications
Weitere Vorteile

Dieses Buch kaufen

eBook 107,09 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-1962-3
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: PDF, EPUB
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 139,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-1961-6
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
Über dieses Buch

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Über den Autor

Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and outside The Netherlands.
His main research interests are entertainment computing, multimodal interaction, affective computing, and brain–computer interfacing. He has hundreds of scientific publications, including (edited) books on the history of computing, language processing, and brain–computer interfacing. Recently he edited three books: “Playful User Interfaces”, “More Playful User Interfaces” and “Entertaining the Whole World”, all with Springer. He has been a guest-editor for Journal on Multimodal User Interfaces, International Journal of Arts and Technology, Entertainment Computing, International Journal of Creative Interfaces and Computer Graphics (IJCICG) and the Brain-Computer Interfaces journal.
Presently, he is editing a section on Brain-computer Interaction and Games in a Springer Handbook on Digital Games and Entertainment. Professor Nijholt is also Specialty Chief Editor of Frontiers in Human-Media Interaction and (associate) editor of several other journals. He has also served as Program Chair and General Chair for the main international conferences on affective computing, multimodal interaction, virtual agents, and entertainment computing.

Inhaltsverzeichnis (11 Kapitel)

  • Towards Playful and Playable Cities

    Nijholt, Anton

    Seiten 1-20

  • Games as Strong Concepts for City-Making

    Schouten, Ben (et al.)

    Seiten 23-45

  • Engaging with the Smart City Through Urban Data Games

    Wolff, Annika (et al.)

    Seiten 47-66

  • Size and Shape of the Playing Field: Research Through Game Design Approach

    Bedö, Viktor

    Seiten 67-86

  • Game Engines for Urban Exploration: Bridging Science Narrative for Broader Participants

    Cristie, Verina (et al.)

    Seiten 87-107

Dieses Buch kaufen

eBook 107,09 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-1962-3
  • Versehen mit digitalem Wasserzeichen, DRM-frei
  • Erhältliche Formate: PDF, EPUB
  • eBooks sind auf allen Endgeräten nutzbar
  • Sofortiger eBook Download nach Kauf
Hardcover 139,99 €
Preis für Deutschland (Brutto)
  • ISBN 978-981-10-1961-6
  • Kostenfreier Versand für Individualkunden weltweit
  • Gewöhnlich versandfertig in 3-5 Werktagen.
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Bibliografische Information

Bibliographic Information
Buchtitel
Playable Cities
Buchuntertitel
The City as a Digital Playground
Herausgeber
  • Anton Nijholt
Titel der Buchreihe
Gaming Media and Social Effects
Copyright
2017
Verlag
Springer Singapore
Copyright Inhaber
Springer Science+Business Media Singapore
eBook ISBN
978-981-10-1962-3
DOI
10.1007/978-981-10-1962-3
Hardcover ISBN
978-981-10-1961-6
Buchreihen ISSN
2197-9685
Auflage
1
Seitenzahl
X, 253
Anzahl der Bilder und Tabellen
2 schwarz-weiß Abbildungen, 71 Abbildungen in Farbe
Themen