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  • Conference proceedings
  • © 2008

Computers and Games

6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5131)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): CG: International Conference on Computers and Games

Conference proceedings info: CG 2008.

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Table of contents (24 papers)

  1. Front Matter

  2. Single-Player Monte-Carlo Tree Search

    • Maarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume M. J. -B. Chaslot, Jos W. H. M. Uiterwijk
    Pages 1-12
  3. Amazons Discover Monte-Carlo

    • Richard J. Lorentz
    Pages 13-24
  4. Monte-Carlo Tree Search Solver

    • Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito
    Pages 25-36
  5. An Analysis of UCT in Multi-player Games

    • Nathan R. Sturtevant
    Pages 37-49
  6. Multi-player Go

    • Tristan Cazenave
    Pages 50-59
  7. Parallel Monte-Carlo Tree Search

    • Guillaume M. J. -B. Chaslot, Mark H. M. Winands, H. Jaap van den Herik
    Pages 60-71
  8. A Parallel Monte-Carlo Tree Search Algorithm

    • Tristan Cazenave, Nicolas Jouandeau
    Pages 72-80
  9. Using Artificial Boundaries in the Game of Go

    • Ling Zhao, Martin Müller
    Pages 81-91
  10. A Fast Indexing Method for Monte-Carlo Go

    • Keh-Hsun Chen, Dawei Du, Peigang Zhang
    Pages 92-101
  11. An Improved Safety Solver in Go Using Partial Regions

    • Xiaozhen Niu, Martin Müller
    Pages 102-112
  12. Frequency Distribution of Contextual Patterns in the Game of Go

    • Zhiqing Liu, Qing Dou, Benjie Lu
    Pages 125-134
  13. About the Completeness of Depth-First Proof-Number Search

    • Akihiro Kishimoto, Martin Müller
    Pages 146-156
  14. Weak Proof-Number Search

    • Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida
    Pages 157-168
  15. Knowledge Inferencing on Chinese Chess Endgames

    • Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu
    Pages 180-191
  16. Learning Positional Features for Annotating Chess Games: A Case Study

    • Matej Guid, Martin Možina, Jana Krivec, Aleksander Sadikov, Ivan Bratko
    Pages 192-204
  17. Extended Null-Move Reductions

    • Omid David-Tabibi, Nathan S. Netanyahu
    Pages 205-216

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  1. Computers and Games

About this book

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Bibliographic Information

Buy it now

Buying options

eBook USD 74.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 99.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access