Mathematical and Computer Programming Techniques for Computer Graphics
2006, XX, 548 p.
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"This book introduces the mathematics and related computer programming techniques used in computer graphics. … Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. … This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics." (Sonia Pérez Díaz, Zentralblatt MATH, Vol. 1090 (16), 2006)