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Provides exhaustive coverage of topics in the domain of dressed virtual humans
Ranges from technical concepts to applications in the fashion world
Addresses the complete production pipeline for modeling and animating 3D bodies and garments
Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including:
- Body modeling and animation
- Character based adaptation
- Cloth modeling and simulation
- Design and animation of patterns and clothes
- Virtual prototyping
The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size.
Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch.