Casper Harteveld’s disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld’s areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds.
Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management.
Casper Harteveld’s professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.