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This book constitutes the refereed proceedings of the Third International Conference on Algorithmic Aspects in Information and Management, AAIM 2007, held in Portland, OR, USA in June 2007.
The 39 revised full papers presented together with abstracts of three invited talks were carefully reviewed and selected from 120 submissions. The papers are organized in topical sections on graph algorithms, combinatorics, scheduling, graph theory, network algorithms, game theory, option theory, computational geometry, graph theory and combinatorics, as well as networks and data.
Contributed Papers To AAIM 2007.- Solving Generalized Maximum Dispersion with Linear Programming.- Significance-Driven Graph Clustering.- An Improved Approximation Algorithm for Maximum Edge 2-Coloring in Simple Graphs.- Digraph Strong Searching: Monotonicity and Complexity.- Algorithms for Counting 2-Sat Solutions and Colorings with Applications.- Collaborative Ranking: An Aggregation Algorithm for Individuals’ Preference Estimation.- A Compact Encoding of Rectangular Drawings with Efficient Query Supports.- A New Efficient Algorithm for Computing the Longest Common Subsequence.- Scheduling a Flexible Batching Machine.- Global Search Method for Parallel Machine Scheduling.- Releasing and Scheduling of Lots in a Wafer Fab.- Mixed Criteria Packet Scheduling.- Efficient Algorithms for k-Disjoint Paths Problems on DAGs.- Acyclic Edge Colouring of Outerplanar Graphs.- Smallest Bipartite Bridge-Connectivity Augmentation (Extended Abstract).- Approximation Algorithms for the Graph Orientation Minimizing the Maximum Weighted Outdegree.- An Efficient Algorithm for the Evacuation Problem in a Certain Class of a Network with Uniform Path-Lengths.- Online OVSF Code Assignment with Resource Augmentation.- Optimal Joint Rate and Power Allocation in CDMA Networks.- Suppressing Maximum Burst Size Throughout the Path with Non-work Conserving Schedulers.- How to Play the Majority Game with Liars.- On Satisfiability Games and the Power of Congestion Games.- The Complexity of Algorithms Computing Game Trees on Random Assignments.- An Efficient, and Fast Convergent Algorithm for Barrier Options.- An Ingenious, Piecewise Linear Interpolation Algorithm for Pricing Arithmetic Average Options.- Optimal Order Allocation with Discount Pricing.- Convex Hulls of Point-Sets and Non-uniform Hypergraphs.- Optimal st-Orientations for Plane Triangulations.- Minimum Spanning Tree with Neighborhoods.- An Almost Linear Time 2.8334-Approximation Algorithm for the Disc Covering Problem.- Optimal Field Splitting with Feathering in Intensity-Modulated Radiation Therapy.- Approximating the Maximum Independent Set and Minimum Vertex Coloring on Box Graphs.- BMA *: An Efficient Algorithm for the One-to-Some Shortest Path Problem on Road Maps.- Strip Packing vs. Bin Packing.- Probe Matrix Problems: Totally Balanced Matrices.- Efficiency of Data Distribution in BitTorrent-Like Systems.- Design of a Fuzzy PI Controller to Guarantee Proportional Delay Differentiation on Web Servers.- Improved Approximation Algorithms for Predicting RNA Secondary Structures with Arbitrary Pseudoknots.- A Heuristic Method for Selecting Support Features from Large Datasets.- Invited Lecture.- Game and Market Equilibria: Computation, Approximation, and Smoothed Analysis.- Ad Auctions – Current and Future Research.- Expressive Commerce and Its Application to Sourcing: How We Conducted $25 Billion of Generalized Combinatorial Auctions.