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Computer Science - Software Engineering | Human-Centered Software Engineering - Software Engineering Models, Patterns and Architectures

Human-Centered Software Engineering

Software Engineering Models, Patterns and Architectures for HCI

Seffah, Ahmed, Vanderdonckt, Jean, Desmarais, Michel C. (Eds.)

2009, XXX, 398 p.

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The fields of Human-Computer Interaction (HCI) and Software Engineering (SE) have evolved almost independently from each other until the last two decades, when it became obvious that an integrated perspective would benefit the development of interactive software applications as considered in both disciplines. The chapters in this book are written by prominent researchers and practitioners who bring to light the major issues and challenges posed by this integration, and offer a variety of solutions in order to address the integration of HCI and SE, including:

• Extensions of software development methodologies to accomodate for the specific constraints of usage-centered design.

• Introduction of innovative, structured, and model-driven user interface engineering approaches.

• Addressing software architecture issues in the design of user interfaces.

• Reingineering of existing systems for better usability.

Content Level » Research

Keywords » design - modeling - programming - software architecture - software engineering - structured design - systems architecture

Related subjects » HCI - Software Engineering

Table of contents 

Human-Centered Software Engineering: Software Engineering Architectures, Patterns and Models for Human Computer Interaction - Ahmed Seffah, Jean Vanderdonckt and Micel C Desmarais Part 1: User Experiences, Usability Requirements and Design What Drives Software Development: Bridging the Gap between Software and Usability Engineering - Nuno J Nunes Human Activity Modeling: Toward a Pragmatic Integration of Activity Theory and Usage-Centered Design - Larry L Constantine A User-Centered Framework for Deriving a Conceptual Design from User Experiences: Leveraging Personas and Patterns to Create Usable Designs - Homa Javahery, Alexander Deichman, Ahmed Seffah and Mohamed Taleb XML-based Tools for Creating, Mapping and Transforming Usability Engineering Requirements - Fei Huang, Jon Titus, Allan Wolinski, Kevin Schneider and Jim A Carter Part 2: Modeling and Model-Driven Engineering Multi-Path Transformational Development of User Interfaces with Graph Transformations - Quentin Limbourg and Jean Vanderdonckt Human-Centered Engineering with UIML - James Helms, Robbie Schaefer, Kris Luyten, Jo Vermeulen, Marc Abrams, Adrien Coyette and Jean Vanderdonckt Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: Mega-UI - Jean-Sébastien Sottet, Gaelle Calvary and Jean-Marie Favre Cause and Effect in User Interface Development - Ebba Thora Hvannberg Part 3: Interactive Systems Architectures From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture - Mohamed Taleb, Ahmed Seffah and Daniel Engleberg Towards a Refined Paradigm for Architecting Usable Systems - Tamer Rafla, Michel C Desmarais and Pierre N Robillard Trace-based Usability Evaluation Using Aspect-oriented Programming and Agent-based Software Architecture -Jean-Claude Tarby, Houcine Ezzedine and Christophe Kolski Achieving Usability of Adaptable Software: The AMF-based Approach - Franck Tarpin-Bernard, Kinan Samaan and Bertrand David Part 4: Reengineering, Reverse Engineering and Refactoring The GAINS Design Process - Martha J Lindeman Legacy Systems Interaction Reengineering - Modammad El-Ramly, Eleni Stroulia and Hani Samir Reverse Engineering for Usability Evaluation - Atif M Memon Task Models and System Models as a Bridge - David Navarre, Philippe Palanque and Marco Winckler

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