Seffah, Ahmed, Vanderdonckt, Jean, Desmarais, Michel C. (Eds.)
2009, XXX, 398 p.
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The fields of Human-Computer Interaction (HCI) and Software Engineering (SE) have evolved almost independently from each other until the last two decades, when it became obvious that an integrated perspective would benefit the development of interactive software applications as considered in both disciplines. The chapters in this book are written by prominent researchers and practitioners who bring to light the major issues and challenges posed by this integration, and offer a variety of solutions in order to address the integration of HCI and SE, including:
• Extensions of software development methodologies to accomodate for the specific constraints of usage-centered design.
• Introduction of innovative, structured, and model-driven user interface engineering approaches.
• Addressing software architecture issues in the design of user interfaces.
• Reingineering of existing systems for better usability.
Human-Centered Software Engineering: Software Engineering Architectures, Patterns and Models for Human Computer Interaction - Ahmed Seffah, Jean Vanderdonckt and Micel C Desmarais
Part 1: User Experiences, Usability Requirements and Design
What Drives Software Development: Bridging the Gap between Software and Usability Engineering - Nuno J Nunes
Human Activity Modeling: Toward a Pragmatic Integration of Activity Theory and Usage-Centered Design - Larry L Constantine
A User-Centered Framework for Deriving a Conceptual Design from User Experiences: Leveraging Personas and Patterns to Create Usable Designs - Homa Javahery, Alexander Deichman, Ahmed Seffah and Mohamed Taleb
XML-based Tools for Creating, Mapping and Transforming Usability Engineering Requirements - Fei Huang, Jon Titus, Allan Wolinski, Kevin Schneider and Jim A Carter
Part 2: Modeling and Model-Driven Engineering
Multi-Path Transformational Development of User Interfaces with Graph Transformations - Quentin Limbourg and Jean Vanderdonckt
Human-Centered Engineering with UIML - James Helms, Robbie Schaefer, Kris Luyten, Jo Vermeulen, Marc Abrams, Adrien Coyette and Jean Vanderdonckt
Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: Mega-UI - Jean-Sébastien Sottet, Gaelle Calvary and Jean-Marie Favre
Cause and Effect in User Interface Development - Ebba Thora Hvannberg
Part 3: Interactive Systems Architectures
From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture - Mohamed Taleb, Ahmed Seffah and Daniel Engleberg
Towards a Refined Paradigm for Architecting Usable Systems - Tamer Rafla, Michel C Desmarais and Pierre N Robillard
Trace-based Usability Evaluation Using Aspect-oriented Programming and Agent-based Software Architecture -Jean-Claude Tarby, Houcine Ezzedine and Christophe Kolski
Achieving Usability of Adaptable Software: The AMF-based Approach - Franck Tarpin-Bernard, Kinan Samaan and Bertrand David
Part 4: Reengineering, Reverse Engineering and Refactoring
The GAINS Design Process - Martha J Lindeman
Legacy Systems Interaction Reengineering - Modammad El-Ramly, Eleni Stroulia and Hani Samir
Reverse Engineering for Usability Evaluation - Atif M Memon
Task Models and System Models as a Bridge - David Navarre, Philippe Palanque and Marco Winckler