Logo - springer
Slogan - springer

Computer Science - Software Engineering | Fundamentals of X Programming - Graphical User Interfaces and Beyond

Fundamentals of X Programming

Graphical User Interfaces and Beyond

Pavlidis, Theo

2002, XVII, 374 p.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$69.99

(net) price for USA

ISBN 978-0-306-46968-8

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$99.00

(net) price for USA

ISBN 978-0-306-46065-4

free shipping for individuals worldwide

The book title is in reprint. You can already preorder it.


add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$99.00

(net) price for USA

ISBN 978-1-4757-8256-1

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • About this book

This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.

Content Level » Research

Keywords » Graphical User Interface - Interface - User Interfaces - Windows - constraint - imaging - programming - selection - user interface - visualization

Related subjects » Image Processing - Software Engineering

Table of contents 

Fundamentals of the X Window System.- to the X Toolkit.- Event Handling in the X Toolkit.- Programming with Widgets.- Constraint and Compound Widgets.- Text and Dialog Widgets.- Drawing Operations.- Color and Images.- Selections.- Writing Widgets.- Examples of Widget Implementation.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Programming Languages, Compilers, Interpreters.