Logo - springer
Slogan - springer

Computer Science - Media Design | Intelligent Technologies for Interactive Entertainment - 5th International ICST Conference, INTETAIN

Intelligent Technologies for Interactive Entertainment

5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

Mancas, M., d'Alessandro, N., Siebert, X., Gosselin, B., Valderrama, C., Dutoit, T. (Eds.)

2013, XIV, 200 p. 92 illus.

Available Formats:

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.


(net) price for USA

ISBN 978-3-319-03892-6

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase

learn more about Springer eBooks

add to marked items


Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.


(net) price for USA

ISBN 978-3-319-03891-9

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days

add to marked items

  • Up-to-date results
  • State-of-the-art research
  • Fast-track conference proceedings
This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

Content Level » Research

Keywords » behavior tracking - future of television - gesture recognition - smart rooms - speech synthesis

Related subjects » HCI - Image Processing - Information Systems and Applications - Media Design

Table of contents 

Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding.- Real-Time GPU-Based Motion Detection and Tracking Using Full HD.- Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content.- Web and TV Seamlessly Interlinked: Linked TV.- Interactive TV Potpourris: An Overview of Designing Multi-screen TV.- 3D Head Pose Estimation for TV Setups.- Visualizing Rembrandt: An Artist’s Data Visualization.- Stylistic Walk Synthesis Based on Fourier Decomposition.- Automatically Mapping Human Skeletons onto Virtual Character.- Medianeum: Gesture-Based Ergonomic Interaction.- DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game.- Accuracy Study of a Real-Time Hybrid Sound Source Localization.- Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection.- Multimodal Analysis of Laughter for an Interactive System.

Popular Content within this publication 



Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Media Design.