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Computer Science | The Computer Games Journal

The Computer Games Journal

The Computer Games Journal

Main editor: Malcolm Sutherland

ISSN: 2052-773X (electronic version)

Journal no. 40869


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Presents knowledgeable, well-written articles on the games industry from academics and practitioners, and ground-breaking dissertations and essays from students

  • Up-to-date coverage of all aspects of the games industry
  • Publishes expert research and opinion articles, and outstanding student dissertations and essays
  • Covers programming, technology, gamer preferences, business, legal and entrepreneurship topics and more

This journal presents research and opinion articles on the games industry, including research and opinions on games development, technology and industry issues, along with ground-breaking dissertations and essays from computing and games students.

Related subjects » Computer Science

Abstracted/Indexed in 

INSPEC, Google Scholar, CNKI, OCLC, ProQuest Advanced Technologies & Aerospace Database, ProQuest SciTech Premium Collection, ProQuest Technology Collection, Summon by ProQuest

Subscription information 

2018. Volume 7 (4 issues each). $106.00 suggested net price* plus shipping charges. If an online version exists, subscription includes both the print edition and online access via SpringerLink (Basic SpringerLink License).

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For authors and editors

  • Aims and Scope

    Aims and Scope


    The Computer Games Journal is a worldwide, peer-reviewed publication providing knowledgeable, well-written articles from academics and practitioners that are relevant to the games industry. It aims to encourage and promote research into games development and the games industry as a whole. The journal publishes up-to-date research and opinions on current games development and industry issues, and also provides a format for airing ground-breaking dissertations and essays from computing and games students.

    Topics of interest in The Computer Games Journal include, but are not restricted to:

    -          games programming and technology

    -          graphics, audio and storyboarding

    -          entrepreneurship and business models

    -          game genres, and gamers' preferences and purchasing habits

    -          IP and ownership issues

    -          the moral and legal implications of game content (namely violence and other adult themes in games), and the behavior of gamers (e.g. 'griefers')

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