Logo - springer
Slogan - springer

Computer Science - Information Systems and Applications | User-centric Social Multimedia Computing

User-centric Social Multimedia Computing

Series: Springer Theses

Sang, Jitao

2014, XV, 108 p. 90 illus. in color.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$99.00

(net) price for USA

ISBN 978-3-662-44671-3

digitally watermarked, no DRM

Included Format: PDF and EPUB

download immediately after purchase


learn more about Springer eBooks

add to marked items

Hardcover
Information

Hardcover version

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$129.00

(net) price for USA

ISBN 978-3-662-44670-6

free shipping for individuals worldwide

usually dispatched within 3 to 5 business days


add to marked items

  • Nominated by University of Chinese Academy of Sciences as an outstanding PhD thesis
  • Differentiate social multimedia computing from traditional and web multimedia computing
  • Presents the first user-centric research paradigm for social multimedia computing: “From user, On user, and For user”
  • Broaden your understanding by introducing advanced topics of cross-network social multimedia computing
  • Provides guidelines to those who are interested in defining high-risk-high-return social multimedia problems

This book presents the first paradigm of social multimedia computing completely from the user perspective. Different from traditional multimedia and web multimedia computing which are content-centric, social multimedia computing rises under the participatory Web2.0 and is essentially user-centric. The goal of this book is to emphasize the user factor in facilitating effective solutions towards both multimedia content analysis and customized user services.

Content Level » Research

Keywords » Image Annotation - Personalized Search - Social Multimedia Analysis - Social Multimedia Computing - User Modeling

Related subjects » Database Management & Information Retrieval - Image Processing - Information Systems and Applications

Table of contents / Sample pages 

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Multimedia Information Systems.