Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.
You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.
After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.
Nominated by University of Chinese Academy of Sciences as an outstanding PhD thesis
Differentiate social multimedia computing from traditional and web multimedia computing
Presents the first user-centric research paradigm for social multimedia computing: “From user, On user, and For user”
Broaden your understanding by introducing advanced topics of cross-network social multimedia computing
Provides guidelines to those who are interested in defining high-risk-high-return social multimedia problems
This book presents the first paradigm of social multimedia computing completely from the user perspective. Different from traditional multimedia and web multimedia computing which are content-centric, social multimedia computing rises under the participatory Web2.0 and is essentially user-centric. The goal of this book is to emphasize the user factor in facilitating effective solutions towards both multimedia content analysis and customized user services.
Content Level »Research
Keywords »Image Annotation - Personalized Search - Social Multimedia Analysis - Social Multimedia Computing - User Modeling