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Computer Science - Information Systems and Applications | Computer Graphics for Artists II - Environments and Characters

Computer Graphics for Artists II

Environments and Characters

Paquette, Andrew

2009, XIX, 343 p.

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  • Industry specific problems and solutions
  • Extensive anatomical reference for character building
  • Subject breakdown and analysis techniques provided to improve an artist’s ability to make the most of his/her tools

In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.

This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.

Content Level » Professional/practitioner

Keywords » 3D Computer Graphics - Computer Graphic Training - Computer Graphics - Computer Graphics Artist - Modelling: anatomy and characters - Modelling: environments and architecture - Textur

Related subjects » Image Processing - Information Systems and Applications

Table of contents 

3D3/Environments.- Real-World Terrain.- CG Terrain.- Plant Life.- Civil Engineering.- Architecture.- Texturing.- Lighting.- Project, Grading, and Conclusion.- 3D4/Anatomy for Characters.- Anatomy.- The Skeleton/Axial.- Appendicular Skeleton.- Musculature.- Musculature (Continued).- Joints.- CG Anatomy.- Projects and Conclusion.

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