Logo - springer
Slogan - springer

Computer Science - Information Systems and Applications | Computer Graphics for Artists II - Environments and Characters

Computer Graphics for Artists II

Environments and Characters

Paquette, Andrew

2009, XIX, 343 p.

Available Formats:
eBook
Information

Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.

You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.

After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.

 
$49.95

(net) price for USA

ISBN 978-1-84882-470-6

digitally watermarked, no DRM

Included Format: PDF

download immediately after purchase


learn more about Springer eBooks

add to marked items

Softcover
Information

Softcover (also known as softback) version.

You can pay for Springer Books with Visa, Mastercard, American Express or Paypal.

Standard shipping is free of charge for individual customers.

 
$69.95

(net) price for USA

ISBN 978-1-84882-469-0

free shipping for individuals worldwide

online orders shipping within 2-3 days.


add to marked items

  • Industry specific problems and solutions
  • Extensive anatomical reference for character building
  • Subject breakdown and analysis techniques provided to improve an artist’s ability to make the most of his/her tools

In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.

This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.

Content Level » Professional/practitioner

Keywords » 3D Computer Graphics - Computer Graphic Training - Computer Graphics - Computer Graphics Artist - Modelling: anatomy and characters - Modelling: environments and architecture - Textur

Related subjects » Image Processing - Information Systems and Applications

Table of contents 

3D3/Environments.- Real-World Terrain.- CG Terrain.- Plant Life.- Civil Engineering.- Architecture.- Texturing.- Lighting.- Project, Grading, and Conclusion.- 3D4/Anatomy for Characters.- Anatomy.- The Skeleton/Axial.- Appendicular Skeleton.- Musculature.- Musculature (Continued).- Joints.- CG Anatomy.- Projects and Conclusion.

Popular Content within this publication 

 

Articles

Read this Book on Springerlink

Services for this book

New Book Alert

Get alerted on new Springer publications in the subject area of Computer Applications.