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  • © 2009

Computer Graphics for Artists II

Environments and Characters

Authors:

  • Industry specific problems and solutions

  • Extensive anatomical reference for character building

  • Subject breakdown and analysis techniques provided to improve an artists ability to make the most of his tools

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xix
  2. 3D3/Environments

    1. Real-World Terrain

      Pages 3-16
    2. CG Terrain

      Pages 17-32
    3. Plant Life

      Pages 33-51
    4. Civil Engineering

      Pages 53-66
    5. Architecture

      Pages 67-83
    6. Texturing

      Pages 85-105
    7. Lighting

      Pages 107-121
  3. 3D4/Anatomy for Characters

    1. Anatomy

      Pages 135-144
    2. The Skeleton/Axial

      Pages 145-179
    3. Appendicular Skeleton

      Pages 181-215
    4. Musculature

      Pages 217-244
    5. Musculature (Continued)

      Pages 245-286
    6. Joints

      Pages 287-301
    7. CG Anatomy

      Pages 303-318
    8. Projects and Conclusion

      Pages 319-322
  4. Back Matter

    Pages 323-343

About this book

In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.

Authors and Affiliations

  • NHTV International Game Architecture and Design, The Netherlands

    Andrew Paquette

Bibliographic Information

  • Book Title: Computer Graphics for Artists II

  • Book Subtitle: Environments and Characters

  • Authors: Andrew Paquette

  • DOI: https://doi.org/10.1007/978-1-84882-470-6

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London 2009

  • Softcover ISBN: 978-1-84882-469-0Published: 03 June 2009

  • eBook ISBN: 978-1-84882-470-6Published: 22 May 2009

  • Edition Number: 1

  • Number of Pages: XIX, 343

  • Topics: Computer Applications, Computer Graphics

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access