Authors:
- This second edition contains 3 new chapters, a new appendix and is updated and enhanced throughout
- Supreme reference on JOGL programming, with extensive and complete examples
- Also covers Java3D, with detailed example programs
- Serves as an ideal shortcut to 3D graphics theory
- Written by a recognized leader in 3D graphics, virtual experiences and statistical data visualization, based on years of teaching and research experience
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (9 chapters)
-
Front Matter
-
Back Matter
About this book
Reviews
From the reviews of the second edition:
"This book is primarily a survey of the basic, traditional computer graphics topics taught in many algorithm-oriented computer graphics courses … . all of the example code provided in the textbook is written in Java, using OpenGL. … Since many institutions have moved to the Java programming language, this is a very reasonable choice. … Overall, I like the textbook … . chapters of the textbook constitute a typical one-semester introduction to a graphics overview course of 2D and 3D graphics (rendering side)." (J. Miller, ACM Computing Reviews, June, 2009)
Authors and Affiliations
-
Dept. Computational & Data, George Mason University, Fairfax, U.S.A.
Jim X. Chen
-
Southwest Jiaotong University, Chengdu, Sichuan, China, People's Republic
Chunyang Chen
Bibliographic Information
Book Title: Foundations of 3D Graphics Programming
Book Subtitle: Using JOGL and Java3D
Authors: Jim X. Chen, Chunyang Chen
DOI: https://doi.org/10.1007/978-1-84800-284-5
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2008
Hardcover ISBN: 978-1-84800-283-8Published: 11 September 2008
Softcover ISBN: 978-1-4471-6830-0Published: 23 August 2016
eBook ISBN: 978-1-84800-284-5Published: 10 December 2008
Edition Number: 2
Number of Pages: XVI, 386
Topics: Computer Applications, Software Engineering/Programming and Operating Systems, Computer Graphics, Computer Imaging, Vision, Pattern Recognition and Graphics, Special Purpose and Application-Based Systems