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  • © 2010

Designing User Friendly Augmented Work Environments

Editors:

  • Gathers, summarises and puts into perspective material from some of the most prominent teams who pioneered the domain of AE
  • Authors approach is grounded in actual experience. They have designed and operated real augmented workspaces which are in daily use
  • This is a growing market - good practice is not yet established, and building such augmented rooms is not routine, so such constructions will involve consultants and architects, and local academia, who will need food for thought
  • This is still a research topic and academics as well as sponsor institutions are looking for legitimate scientific sources to refer to

Part of the book series: Computer Supported Cooperative Work (CSCW)

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xi
  2. Augmented Environments and Design

    • Saadi Lahlou
    Pages 1-29
  3. The Stanford Interactive Workspaces Project

    • Brad Johanson, Armando Fox, Terry Winograd
    Pages 31-61
  4. Towards a Global Concept of Collaborative Space

    • Volker Hartkopf, Vivian Loftness, Azizan Aziz
    Pages 63-85
  5. Designing an Easy-to-use Executive Conference Room Control System

    • Maribeth Back, Gene Golovchinsky, Pernilla Qvarfordt, William van Melle, John Boreczky, Tony Dunnigan et al.
    Pages 87-112
  6. Ubiquitous Working Environments

    • Carl Gustaf Jansson
    Pages 191-212
  7. Psychological Methods for the Study of Augmented Environments

    • Valery N. Nosulenko, Elena S. Samoylenko
    Pages 213-236
  8. Back Matter

    Pages 313-321

About this book

This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide. The authors belong to the RUFAE network (Research on User- Friendly Augmented Environments, founded in 2002) who meet in research seminars to share experience; Writing this book was perceived as an opportunity to look back over the last few years to sum up important findings; and formalize their approach and experience, which they never had the time or opportunity to do. Although the authors of this book have very different backgrounds, striking similarities emerge in their approach and design principles: never-endingness, activity-orientedness, continuous design, realism are some of the pillars of this approach; enabling to deal with the complex, heterogeneous, multi-user and mul- purpose constructions which AE designers have to face. The book illustrates how these principles enabled them to construct robust, ef- cient, and user-friendly Augmented Environments in spite of the many challenges to make these operational. We hope their experience will help the reader. Primary audience: Academics, Students and Professionals involved in the CHI, CSCW, Ubicomp, Cooperative Building communities. Computer Scientists int- ested by end-users and applications, Social Scientists operating in the IT domain, IT & Organization Consultants. Secondary audience: Developers of office and conferencing applications or middleware, Architects of office buildings, Space Planners, Designers; Facility Managers; IT, furniture & building Business Communities.

Editors and Affiliations

  • Paris, France

    Saadi Lahlou

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access