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Computer Science - Information Systems and Applications | OpenGL Graphics Through Applications

OpenGL Graphics Through Applications

Whitrow, Robert

2008, XV, 330 p.

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  • Concise text includes worked examples from theory to code implementation

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

•image processing

•artefact construction

•introductory animation

•texturing

•curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

Content Level » Lower undergraduate

Keywords » Animation - Image Processing - OpenGL - Surface Modelling - Textur - Texturing - computer graphics

Related subjects » Image Processing - Information Systems and Applications

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