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"Undergraduate or graduate students interested in 3D graphics can use the information in this book to apply their skills in a limited resources environment, such as on portable devices. … This should interest both students and consumer electronics product designers seeking to understand the challenges of introducing 3D graphics in their platforms. Programmers with experience in Java MIDP or Windows Mobile can also find useful examples here to help get started with 3D rendering." (Cherif Keramane, ACM Computing Reviews, Vol. 49 (5), 2008)