González Hidalgo, Manuel, Mir Torres, Arnau, Varona Gómez, Javier (Eds.)
2013, XIV, 297 p. 150 illus., 107 illus. in color.
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Brings together one topic from three points of view: deformation viewed from the perspectives of computer vision, computer graphics and real-world applications
Unique mix of theory and applications re-inforce in-depth understanding of this complex topic
With contributions from world experts
The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.