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  • © 1990

Computer Animation

Theory and Practice

Part of the book series: Computer Science Workbench (WORKBENCH)

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xiii
  2. Introduction

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 1-2
  3. Conventional Animation

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 3-12
  4. Computer Animation

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 13-17
  5. The Development of Computer Animation in Various Organizations

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 19-40
  6. Keyframe and Painting Systems

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 41-60
  7. Object Modeling in 3D Animation

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 61-70
  8. Motion Control in 3D Animation

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 71-86
  9. Hidden Surfaces, Reflectance, and Shading

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 87-99
  10. Transparency, Texture, Shadows, and Anti-aliasing

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 101-128
  11. Human Modeling and Animation

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 129-152
  12. Object-oriented and Actor Languages and Systems

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 153-174
  13. Automatic Motion Control

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 175-188
  14. Case Studies of Computer-generated Films

    • Nadia Magnenat Thalmann, Daniel Thalmann
    Pages 189-201
  15. Back Matter

    Pages 203-245

About this book

Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Authors and Affiliations

  • MIRALab, CUI, University of Geneva, Geneva, Switzerland

    Nadia Magnenat Thalmann

  • Computer Graphics Lab, Swiss Federal Institute of Technology, Lausanne, Switzerland

    Daniel Thalmann

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access