Skip to main content
  • Book
  • © 2001

Distributed Virtual Worlds

Foundations and Implementation Techniques Using VRML, Java, and CORBA

Authors:

  • A hands-on approach to implementing Web 3D applications
  • With a theoretical and a practical part
  • A technically detailed overview of existing solutions for specific problems in this area
  • With a Web site containing the source code (Java and VRML files) of the examples in the book, running servers, and links to public domain software

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (14 chapters)

  1. Front Matter

    Pages I-XII
  2. Introduction

    1. Front Matter

      Pages 1-1
    2. Motivation

      • Stephan Diehl
      Pages 3-6
    3. Technical Aspects

      • Stephan Diehl
      Pages 7-10
    4. User Perspective

      • Stephan Diehl
      Pages 11-16
  3. Fundamentals

    1. Front Matter

      Pages 17-17
    2. Three-Dimensional Computer Graphics

      • Stephan Diehl
      Pages 19-25
    3. Virtual Reality Modeling Language (VRML)

      • Stephan Diehl
      Pages 27-49
    4. Protocols for Distributed Virtual Worlds

      • Stephan Diehl
      Pages 51-64
    5. Partitioning of Distributed Virtual Worlds

      • Stephan Diehl
      Pages 77-86
    6. Streaming

      • Stephan Diehl
      Pages 87-97
    7. 3D Technologies for the Internet

      • Stephan Diehl
      Pages 99-106
  4. Implementation

    1. Front Matter

      Pages 107-107
    2. Implementing Multi-User Worlds with VRML

      • Stephan Diehl
      Pages 109-112
    3. Implementing Multi-User Worlds with CORBA

      • Stephan Diehl
      Pages 137-150
    4. The Future

      • Stephan Diehl
      Pages 151-152
  5. Back Matter

    Pages 153-166

About this book

Recently, with the success of Java and the existence of different interfaces be­ tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com­ municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in­ tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Authors and Affiliations

  • Department of Computer Science, University of Saarland, Saarbrücken, Germany

    Stephan Diehl

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access